| Command (variable name) |
For |
Category
|
Description
|
| _snd_mixahead 0.100 |
client |
audio |
sets sound mixahead value - similar to s_mixahead
in Quake2 - can fix stuttering issues with some sound cards |
| _vid_default_mode 0 |
client |
video |
sets default video mode (screen resolution) |
| _vid_default_mode_win 3 |
client |
video |
sets default windowed video mode (screen resolutoin) |
| _vid_wait_override 0 |
client |
video |
sets video wait override |
| _windowed_mouse 0 |
client |
player |
enables mouse in windowed mode |
| +attack |
client |
player |
primary fire |
| +attack2 |
client |
player |
secondary fire - *see special |
| +back |
client |
player |
move backwards |
|
| +camdistance |
client |
chase cam |
moves chase cam perspective away from player - *works
only if thirdperson is activated |
| +camin |
client |
chase cam |
moves chase cam forward - *works only if thirdperson
is activated |
| +cammousemove |
client |
chase cam |
moves chase with mouse - *works only if thirdperson
is activated |
| +camout |
client |
chase cam |
moves chase cam backward - *works only if thirdperson
is activated |
| +campitchdown |
client |
chase cam |
decreases chase cam pitch to look down - *works only
if thirdperson is activated |
| +campitchup |
client |
chase cam |
increases chase cam pitch to look up - *works only
if thirdperson is activated |
| +camyawleft |
client |
chase cam |
tilts chase cam left - *works only if thirdperson
is activated |
| +camyawright |
client |
chase cam |
tilts chase cam right - *works only if thirdperson
is activated |
| +det20 |
client |
player |
sets detpack with 20 second timer - *demo class only |
| +det5 |
client |
player |
sets detpack with 5 second timer - *demo class only |
| +det50 |
client |
player |
sets detpack with 50 second timer - *demo class only |
| +duck |
client |
player |
crouches |
| +forward |
client |
player |
moves forward |
| +ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
| +jlook |
client |
joystick |
enables joystick to look around |
| +jump |
client |
player |
jumps |
| +klook |
client |
player |
enables the keyboard to look around |
| +left |
client |
player |
strafes left |
| +lookdown |
client |
player |
looks down |
| +lookup |
client |
player |
looks up |
| +mlook |
client |
mouse |
enables mouse to look around |
| +movedown |
client |
player |
moves player down - *climbing down a ladder, swimming
down |
| +moveleft |
client |
player |
strafes left |
| +moveright |
client |
player |
strafes right |
| +moveup |
client |
player |
moves player up - *climbing up a ladder, swimming
up |
| +reload |
client |
player |
reloads current weapon |
| +right |
client |
player |
strafes right |
| +showscores |
client |
player |
shows player scores and pings |
| +speed |
client |
player |
forces player to walk if 'always run' is enabled,
and forces player to run if 'always run' is disabled |
| +strafe |
client |
player |
strafe modifier - while this is held down, use direction
keys to strafe in different directions |
| +use |
client |
player |
uses an item- such as a button, machine gun, etc. |
| addip <min> <ipaddress> |
server |
server admin |
adds an ip address to the filterban list - * use 0
minutes to make the addition permanent |
| alias <name> "cmd1; cmd2" |
client |
player |
binds commands together in an alias to perform mutiple
tasks at the hit of one button |
| allowupload |
client |
uploading/ downloading |
toggles the uploading of local decals and models to
the server on/off |
| ambient_fade 100 |
client |
audio |
sets the distance at which ambient sounds fade away |
| ambient_level 0.300 |
client |
audio |
sets the sound level for ambient sounds |
| appenddemo <demoname> |
client |
demo |
records a demo and appends it to the demo file in
existence at Half-Life/Valve/demo.dem |
| autosave |
client |
player |
enables autosave feature |
| banid <minutes> <uniqueid> |
server |
server admin |
bans a player from a server using their uniqueid -
get this unique id from the "users" command - 0 minutes is a permanent
ban - **Version 4.0.1.3+ only |
| banid <minutes> <uniqueid> kick |
server |
server admin |
bans AND kicks a player from a server using their
uniqueid - get this unique id from the "users" command - 0 minutes
is a permanent ban - **Version 4.0.1.3+ only |
|
|
| bgetmod |
client |
player |
requests batch mod status |
| bgetsv |
client |
player |
requests batch server list |
| bgmbuffer 4096 |
client |
audio |
sets the CD audio buffer size |
| bgmvolume 0 |
client |
audio |
toggles CD audio on/off- * 1 is 'on', 0 is 'off' |
| bind <key> <command> |
client |
player |
combines a <key> with a command or alias |
| bottomcolor 6 |
client |
player |
sets the bottom color of the player model |
| brightness 1 |
client |
video |
enables glare reduction - *the higher the value, the
brighter it gets |
| build |
client |
player |
displays the build menu to choose from sentry or dispenser
- *engineer class only |
| c_maxdistance 200 |
client |
chase cam |
sets the maximum distance of the chase cam |
| c_maxpitch 90 |
client |
chase cam |
sets the maximum pitch of the chase cam |
| c_maxyaw 135 |
client |
chase cam |
sets the maximum yaw of the chase cam |
| c_minidistance 30 |
client |
chase cam |
sets the minimum distance of the chase cam |
| c_minpitch 0 |
client |
chase cam |
sets the minimum pitch of the chase cam |
| c_minyaw -135 |
client |
chase cam |
sets the minimum yaw of the chase cam |
| cam_command 0 |
client |
chase cam |
toggles chase cam commands on/off - * 1 is 'on', 0
is 'off' |
| cam_contain 0 |
client |
chase cam |
toggles chase cam auto-contain in current room on/off
- * 1 is 'on', 0 is 'off' |
| cam_idealdist 64 |
client |
chase cam |
sets the preferred distance from the player model
to the chase cam - *works only if thirdperson is activated |
| cam_idealpitch 0 |
client |
chase cam |
sets the preferred pitch for the chase cam - *works
only if thirdperson is activated |
| cam_idealyaw 90 |
client |
chase cam |
sets the preferred yaw for the chase cam - *works
only if thirdperson is activated |
| cam_snapto 0 |
client |
chase cam |
sets the preferred snap interval for the chase cam
- *works only if thirdperson is activated |
| cancelselect |
client |
player |
cancels selection |
| cd |
client |
audio |
controls CD audio - * i.e., 'cd stop' stops the cd
play, 'cd loop X' plays track X using tracks 1-16 |
| centerview |
client |
player |
centers the players view |
| changeclass |
client |
player |
displays the change class menu |
| changelevel <mapname> |
client/server |
server admin |
changes the map and maintains client connections |
| changelevel2 <mapname> |
client/server |
server admin |
continues the current game on a new map |
| changeteam |
client |
player |
displays the team change menu |
| chase_back 100 |
client |
chase cam |
sets the preferred chase cam distance from the player
when backing up |
| chase_right 0 |
client |
chase cam |
sets the preferred offset to the side for the chase
cam |
| chase_up 16 |
client |
chase cam |
sets the preferred offset up for the chase cam |
| cl_adaptive |
client |
player |
displays time, dropped packet %, average latency,
up/down rates, and frames per second (FPS) |
| cl_allow_download 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
| cl_allow_upload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
| cl_allowdownload 0 |
client |
uploading/ downloading |
toggles download of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
| cl_allowupload 0 |
client |
uploading/ downloading |
toggles upload of maps, models and decals when joining
a server - * 1 is 'on', 0 is 'off' |
| cl_anglespeedkey 0.670 |
client |
player |
sets the speed that the direction keys change the
view angle |
| cl_appendmixed 0 |
client |
audio |
toggles the forcing the playing of mixed sounds as
sequential sounds instead - * 1 is 'on', 0 is 'off' |
| cl_backspeed 400 |
client |
player |
sets the backup speed of a player - number can only
go as fast as a particular server allows |
| cl_bitcounts |
client |
player |
shows list of bits received for each player, with
delta values |
| cl_bob 0.010 |
client |
player |
sets the amount that the view bobs while the player
is running |
| cl_bobcycle 0.800 |
client |
player |
sets how frequently the view of a player bobs while
running |
| cl_bobup 0.500 |
client |
player |
sets the amount that the view of a player bobs while
running |
| cl_download_ingame 0 |
client |
uploading/ downloading |
toggles downloads of models and decals during a game
- * 1 is 'on', 0 is 'off' |
| cl_download_max 0 |
client |
uploading/ downloading |
sets the maximum number of files downloaded from a
server |
| cl_downloadinterval 1 |
client |
uploading/ downloading |
sets the minimum time in between downloads from a
server |
| cl_forwardspeed 400 |
client |
player |
sets the forward speed of a player - *can only go
as fast as the server allows |
| cl_gaitestimation 1 |
client |
player |
enables estimated player stepping motion |
| cl_gg 0 |
client |
player |
toggles game gauge mode - * 1 is 'on', 0 is 'off' |
| cl_himodels |
client |
player |
toggles higer quality player models - * 1 is 'on',
0 is 'off' |
| cl_messages |
client |
player |
shows server messages |
| cl_movespeedkey 0.300 |
client |
player |
sets movement speed for keyboard use |
| cl_nodelta |
client |
player |
toggles delta compression - * 1 is 'on', 0 is 'off' |
| cl_nopred 0 |
client |
player |
toggles client-side prediction - * 1 is 'on', 0 is
'off' |
| cl_pitchdown <angle> |
client |
player |
sets the maximum angle to look down - *default is
89 |
| cl_pitchspeed 225 |
client |
player |
sets the speed at which the pitch changes |
| cl_pitchup <angle> |
client |
player |
sets the maximum angle to look up - *default is 89 |
| cl_pred_fraction 0.5 |
client |
player |
sets the client-side prediction faction - *closer
to 1.0 is more prediction |
| cl_pred_link 1 |
client |
player |
sets the client-side prediction link value |
| cl_pred_maxtime 255 |
client |
player |
sets the maximum client-side prediction time |
| cl_predict_players 1 |
client |
player |
toggles prediction of other players - * 1 is 'on',
0 is 'off' |
| cl_print_custom |
client |
player |
displays loaded custom .wad files or decals |
| cl_resend 3 |
client |
player |
sets the resend count |
| cl_rollangle 2 |
client |
video |
sets the view tilt angle for roll motion |
| cl_rollspeed 200 |
client |
video |
sets the view tilt speed |
| cl_shownet 0 |
client |
player |
toggles the display of network packet numbers - *
1 is 'on', 0 is 'off' |
| cl_showsizes 0 |
client |
player |
toggles the display of network packet size graph -
* 1 is 'on', 0 is 'off' |
| cl_sidespeed 400 |
client |
player |
sets the strafing speed of a player |
| cl_skycolor_b 0 |
client |
video |
sets the blue component of the sky color |
| cl_skycolor_g 0 |
client |
video |
sets the green component of the sky color |
| cl_skycolor_r 0 |
client |
video |
sets the red component of the sky color |
| cl_skyname <name> |
client |
video |
sets the sky pattern - * such as 'cl_skyname desert' |
| cl_skyvec_x 0 |
client |
video |
sets the sky pattern position x-coordinate |
| cl_skyvec_y 0 |
client |
video |
sets the sky pattern position y-coordinate |
| cl_skyvec_z 0 |
client |
video |
sets the sky pattern position z-coordinate |
| cl_slist 10 |
client |
player |
sets the number of servers in the serverlist |
| cl_solid_players 1 |
client |
player |
toggles solid player models - * 1 is 'on', 0 is 'off' |
| cl_timeout 305 |
|
|
sets the inactivity time brfore a client times out |
| cl_upload_max 0 |
|
|
sets the maximum number of files a client can upload
to a server |
| cl_upspeed 320 |
client |
player |
sets the speed of a player when he climbs up |
| cl_usr |
client |
player |
displays user HUD information |
| cl_view |
client |
player |
displays list of current on-screen entities |
| cl_waterdist 4 |
client |
player |
sets the underwater distance |
| cl_yawspeed 210 |
client |
player |
sets the turning speed - * only will go as fast as
a server allows |
| clear |
client |
player |
clears the console screen |
| clearlist |
client |
player |
clears the server list |
| clientport 27005 |
client |
player |
sets the port that the client will use to connect
to a server |
| cmd |
client |
player |
can use this in conjunction with a command |
| cmdlist |
client/server |
all |
lists all of the console commands - * if you type
'cmdlist a', it will only list those commands that begin with the
letter a, and so on - also, 'cmdlist log logfile writes the list
to C:\logfile |
| con_notifytime 4 |
|
|
sets client notification time |
| connect <ip address> |
client |
player |
connects to a server with the used ip address |
| contimes <n> |
|
|
shows n overlay lines - * n = 4 to 64 |
| coop 0 |
|
|
toggles cooperatice play mode - * 1 is 'on', 0 is
'off' |
| crc <mapname> |
|
|
displays the crc value for the map at maps\<mapname>.bsp |
| crosshair 0 |
client |
player |
toggles the crosshair on/off - * 1 is 'on', 0 is 'off' |
| customrsrclist <arg> |
|
|
issues a resource request |
| cvarlist |
client/server |
all |
lists all the console variables in the console - *
'cvar log filename' will write this list to the file C:\filename |
| d_spriteskip |
|
|
|
| dc 0 |
client |
player |
toggles the display of the class briefings - * 1 is
'on', 0 is 'off' |
| deathmatch 0 |
|
|
toggles deathmatch mode - * 1 is 'on', 0 is 'off' |
| decalfrequency <seconds> |
server |
server admin |
sets how frequently players can display their logo
- * default is 30 |
| default_fov 90 |
client |
player |
sets the default field of view in degrees - * smaller
number is a smaller angle of view, while a larger number is a larger
field of view |
| demos |
client |
demo |
runs a loop of demos set with startdemos |
| detdispenser |
client |
player |
remotely detonates ammo dispenser - * engineer class
only |
| developer 0 |
mod authors |
developers |
toggles on/off special developer debug console messages
- * 1 is 'on', 0 is 'off' |
| discard |
client |
player |
drops unusable ammo |
| disconnect |
client |
player |
disconnects a player from a server |
| displaysoundlist 0 |
client |
audio |
toggles on/off a list of all loaded sounds - * 1 is
'on', 0 is 'off' |
| download |
client |
uploading/ downloading |
begins downloading files from a server - * only if
'cl_download_ingame' is set to 1 |
| dropclient |
server |
|
disconnects a client from a server |
| echo "message" |
client |
player |
echos text to the console - * useful for letting a
player know that a script or .cfg file was loaded successfully |
| edgefriction 2 |
|
|
sets the amount of friction between players and objects |
| enableconsole |
client |
player |
enables the console screen |
| endmovie |
client |
player |
ends a currently ongoing movie |
| entities |
mod authors |
developers |
lists currently loaded entities |
| envmap |
|
|
creates the 6 .bmp images for sky boxes from the player's
current position |
| escape |
client |
player |
acts as <ESCAPE> key by hiding the console and
cancelling selections |
| exec <filename> |
client/server |
all |
executes a script of .cfg file |
| exit |
client/server |
all |
closes a game or dedicated server program to windows
without confirmation |
| fakelag 0 |
client |
player |
simulates lag - * the higher the number, the more
simulated lag |
| fakeloss 0 |
client |
player |
simulates packet loss - * the higher the value, the
more simulated packet loss |
| feign |
client |
player |
fake death - * spy class only |
| filterban 0 |
server |
server admin |
toggles ip banning - * 1 is 'on', 0 is 'off' |
| firstperson |
client |
player |
enables first person viewing of the game |
| flaginfo |
client |
player |
displays flag status |
| flush |
|
|
flushes the memory and reloads the map |
| fly |
|
|
|
| force_centerview |
client |
player |
forces the player's view to look straight ahead |
| fps_lan 31 |
client |
player |
sets the maximum framerate on a LAN game |
| fps_modem 31 |
client |
player |
sets the maximum framerate in an internet game |
| fps_single 80 |
client |
player |
sets the maximum framerate in a single playergame |
| fullinfo <complete info string> |
|
|
displays user information |
| fullserverinfo |
|
|
displays server information |
| gamma 3 |
client |
video |
sets the gamma level |
| getcertificate |
client |
player |
gets certificate from WON |
| getsv |
client |
player |
lists each server's ip address and the total number
of servers |
| gg <demoname> |
client |
demo |
runs the game gauge benchmark using <demoname>
- * 'cl_gg' must be set to 1 |
| gl_affinemodels 0 |
client |
video |
|
| gl_alphamin 0.250 |
client |
video |
sets the minimum alpha blending level |
| gl_clear 0 |
client |
video |
toggles visual quality - * cracks between textures
show when set to 1 |
| gl_cull 1 |
client |
video |
toggles rendering of visible objects only - * 1 is
'on', 0 is 'off', and 0 will lower fps |
| gl_d3dflip 0 |
client |
video |
toggles reversed rendering order for D3D |
| gl_dither 1 |
client |
video |
toggles dithering - * 1 is 'on', 0 is 'off' |
| gl_dump |
client |
video |
lists the data for the video card: vendor, renderer,
version, and extensions used |
| gl_flipmatrix 0 |
client |
video |
toggles special crosshair fix when using the 3DNow!
3Dfx MiniGL - * 1 is 'on', 0 is 'off' |
| gl_keeptjunctions 0 |
client |
video |
toggles showing of cracks between textures - * 1 is
'on', 0 is 'off', with 1 being the better quality and slower fps |
| gl_lightholes 0 |
client |
video |
toggles light holes - * 1 is 'on', 0 is 'off' |
| gl_log <logfilename> |
client |
video |
writes graphic debug messages to <logfilename> |
| gl_max_size 256 |
client |
video |
sets the maximum texture size |
| gl_monolights 0 |
client |
video |
toggles a uniform light source with no shadows - *
1 is 'on', 0 is 'off', and works in OpenGL only |
| gl_nobind 0 |
client |
video |
toggles the replacement of textures with alphanumeric
characters - * 1 is 'on', 0 is 'off' |
| gl_overbright 0 |
client |
video |
toggles maximum brightness mode - * 1 is 'on', 0 is
'off' |
| gl_palette_tex 0 |
client |
video |
toggles paletted textures - * 1 is 'on', 0 is 'off' |
| gl_picmip 0 |
client |
video |
sets the rendering quality - * higher the number is
faster but lower quality |
| gl_playermip 0 |
client |
video |
sets the player rendering quality - * higher the number
is faster but lower quality |
| gl_polyoffset 4 |
client |
video |
sets the polygon offset - try out different values
for texture flickering problems |
| gl_reporttjunctions 0 |
client |
video |
toggles writing T-junction reporting to the console |
| gl_round_down 3 |
client |
video |
sets the texture rounding down value - * higher the
number faster but lower quality |
| gl_smoothmodels 0 |
client |
video |
toggles model smoothing - * 1 is 'on', 0 is 'off' |
| gl_spriteblend 0 |
client |
video |
toggles blending sprite graphics - * 1 is 'on', 0
is 'off' |
| gl_texels |
client |
video |
reports the number of texels uploaded to the video
card |
| gl_texsort 0 |
client |
video |
toggles a texel sort - * 1 is 'on', 0 is 'off' |
| gl_texturemode [type] |
client |
video |
sets the rendering mode in order from the lowest quality
but fastest to highest quality which is slower - * [type] options
are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these
two deal with bilinear filtering) and gl_nearest_mipmap_linear,
gl_linear_mipmap_linear (which deals with trilinear filtering) |
| gl_wateramp 0.300 |
client |
video |
|
| gl_zmax 4096 |
client |
video |
sets the maximum size for the Z-Buffer |
| gl_ztrick 1 |
client |
video |
toggles the speeding up of 3Dfx rendering - * 1 is
'on', 0 is 'off' |
| god |
client |
player |
god mode makes player invincible - * 'sv_cheats' must
be set to 1 |
| graphheight 64 |
client |
player |
sets the height of the r_netgraph display |
| graphhigh 512 |
client |
player |
sets the maximum value of the r_netgraph display |
| graphmean 1 |
client |
player |
sets the mean value of the r_netgraph display |
| graphmedian 128 |
client |
player |
sets the median value of the r_netgraph display |
| heartbeat |
server |
server admin |
sends a heartbeat signal to the master server to "remind"
the master server that your server is still online and available |
| hideconsole |
client |
player |
hides the console |
| hisound 1 |
client |
audio |
toggles high-quality sound - * 1=22kHz, 0=11kHz |
| host_framerate 0 |
server |
server admin |
sets the speed that the host/server interacts with
the game |
| host_killtime 0 |
|
|
sets a time delay before killing the server |
| hostname <name> |
server |
server admin |
sets the server hostname |
| hostport 27015 |
server |
server admin |
sets connection port for the server |
| hpkextract <filename> [all|1 idx] |
mod authors |
developers |
extracts files from hpk file - * opts = <hpkname>
[all | single index] |
| hpklist <hpkfilename> |
mod authors |
developers |
lists the files in <hpkfilename> |
| hpkremove <name> <index> |
mod authors |
developers |
removes files from <hpkfilename> |
| hpkval <filename> |
mod authors |
developers |
displays the checksum value for <hpkfilename> |
| hud_centerid 0 |
client |
player |
toggles player ID display - * 1 is 'on', 0 is 'off' |
| hud_deathnotice_time 6 |
client |
player |
sets how long death messages remain onscreen |
| hud_drawhistory_time 5 |
client |
player |
sets how long HUD item icons remain onscreen |
| hud_fastswitch 0 |
client |
player |
toggles fast weapon switching - * 1 is 'on', 0 is
'off' |
| hud_saytext_time 5 |
client |
player |
sets how long chat messages remain onscreen |
| impulse 100 |
client |
player |
enables flashlight |
| impulse 101 |
|
|
gives all weapons and ammo - * 'sv_cheats' must be
set to 1 |
| impulse 201 |
client |
player |
sprays logo decal |
| info <userid> |
client/server |
player/ server admin |
lists info on a player |
| interp |
client |
player |
enables frame interpolation |
| invlast |
client |
player |
selects previous item in inventory |
| invnext |
client |
player |
selects next item in inventory |
| invprev |
client |
player |
selects previous item in inventory |
| ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
| ip_clientport 0 |
client |
player |
sets the client port for a TCP/IP game |
| ip_hostport 0 |
server |
server admin |
sets the server port for a TCP/IP game |
| ipx_clientport 0 |
client |
player |
sets the client port for an IPX game |
| ipx_serverport 0 |
server |
server admin |
sets the server port for an IPX game |
| joyadvanced 0 |
client |
joystick |
These do joystick things - who the hell
uses joysticks for FPSes anyway?!? :) |
| joyadvancedupdate |
client |
joystick |
| joyadvaxisr 0 |
client |
joystick |
| joyadvaxisv 0 |
client |
joystick |
| joyadvaxisx 0 |
client |
joystick |
| joyadvaxisy 0 |
client |
joystick |
| joyadvaxisz 0 |
client |
joystick |
| joyforwardsensitivity -1 |
client |
joystick |
| joyforwardthreshold 0.150 |
client |
joystick |
| joyname 0 |
client |
joystick |
| joypitchsensitivity 1 |
client |
joystick |
| joypitchthreshold 0.150 |
client |
joystick |
| joysidesensitivity -1 |
client |
joystick |
| joysidethreshold 0.150 |
client |
joystick |
| joystick 0 |
client |
joystick |
| joywwhack1 0 |
client |
joystick |
| joywwhack2 0 |
client |
joystick |
| joyyawsensitivity -1 |
client |
joystick |
| joyyawthreshold 0.150 |
client |
joystick |
| keys |
server |
server admin |
shows the CD key info |
| kick <player> |
server |
server admin |
kicks a player from a server using their name |
| kick # <keys#> |
server |
server admin |
kicks a player from a server using their id keys #
- get this # from using the "keys" command |
| kick # <userid> |
server |
server admin |
kicks a player from a server using their userid -
get the userid from using the "users" command - **Version 4.0.1.3+
only |
| kill |
client |
player |
player suicides to respawn again |
| killserver |
server |
server admin |
shuts down the server |
| lambert 1.500 |
|
|
|
| lcd_x 0 |
|
|
may have something to do with lcd display monitors |
| lcd_yaw 0 |
|
|
may have something to do with lcd display monitors |
| lightgamma 2.500 |
client |
video |
sets the lighting gamma value |
| list |
client |
player |
lists local servers found after using the 'slist'
commands |
| listdemo <demoname> |
client |
demo |
lists information about <demoname> |
| listid |
server |
server admin |
lists the uniqueid's in the banlist |
| listip |
server |
server admin |
lists the ip addresses in the filterban list |
| load <name> |
client |
player |
loads a saved game |
| loadas8bit 0 |
client |
audio |
toggles the forcing of 8-bit (lower quality) sounds
- * 1 is 'on', 0 is 'off' |
| localinfo |
client |
player |
shows local settings |
log on
log off |
server |
server admin |
toggles logging |
| logaddress <ip> <port> |
server |
server admin |
sets the address for logfile when logging to a remote
machine |
| logos |
|
|
lists decals |
| lookspring 0 |
client |
mouse |
toggles automatic view centering when 'mlook' is deactivated
- * 1 is 'on', 0 is 'off' |
| lookstrafe 0 |
client |
mouse |
toggles mouse strafing when 'mlook' is active - *
1 is 'on', 0 is 'off' |
| lservercfgfile |
server |
server admin |
sets the listen server config file - default is listenserver.cfg |
| m_filter 0 |
client |
mouse |
toggles mouse filtering (smoothing) - * 1 is 'on',
0 is 'off' |
| m_forward |
client |
mouse |
sets the mouse forward speed sensitivity multiplier |
| m_pitch 0.022 |
client |
mouse |
sets the mouse pitch (up and down motion) speed sensitivity
multiplier - * negative numbers result in an inverted mouselook |
| m_side 0.800 |
client |
mouse |
sets the mouse strafing speed sensitivity multiplier |
| m_yaw 0.022 |
client |
mouse |
sets the yaw speed sensitivity multiplier |
| map <mapname> |
client/server |
server admin |
changes the map running on server and disconnects
currently connected players |
| mapcyclefile 0 |
server |
server admin |
specifies the name of the list of maps to cycle through
on a server - * default is 'mapcycle.txt' |
| maps <substring> |
server |
server admin |
lists maps containing <substring> |
| maxplayers 16 |
server |
server admin |
sets maximum number of clients allowed on a server
|
| mcache |
|
|
lists modem cache contents |
| menuselect <x> |
client |
player |
selects item <x> from a menu |
| messagemode <text> |
client |
player |
displays <text> to all other players on a server |
| messagemode2 <text> |
client |
player |
displays <text> to only other players on same
team |
| model <modelname> |
client |
player |
changes current player model to <modelname> |
| motd |
client |
player |
displays the Message Of The Day from the server's
motd.txt file |
| motd_display_time 8 |
server |
server admin |
sets the amount of time that the motd will remain
displayed on players' screens |
| mp_autocrosshair 0 |
server |
server admin |
toggles the use of autoaim crosshairs - * 1 is 'on',
0 is 'off' |
| mp_decals 300 |
server |
server admin |
sets the maximum number of decals to be displayed
at a time |
| mp_falldamage 0 |
server |
server admin |
toggles realistic fall damage - * 1 is 'on', 0 is
'off' |
| mp_flashlight 0 |
server |
server admin |
toggles use of flashlight for clients - * 1 is 'on',
0 is 'off' |
| mp_footsteps 0 |
server |
server admin |
toggles footstep sounds - * 1 is 'on', 0 is 'off'
|
| mp_forcerespawn 0 |
server |
server admin |
toggles forcing clients to immediately respawn when
killed - * 1 is 'on', 0 is 'off' |
| mp_fraglimit 40 |
server |
server admin |
sets number of frags that changes maps when reached |
| mp_friendlyfire 0 |
server |
server admin |
toggles friendly fire damage from teammates - * 1
is 'on', 0 is 'off' |
| mp_logecho 0 |
server |
server admin |
toggles logging of echo commands - * 1 is 'on', 0
is 'off' |
| mp_logfile 0 |
server |
server admin |
toggles logging during multiplayer games - * 1 is
'on', 0 is 'off' |
| mp_teamlist <teamname/modelname;
teamname/modelname> |
server |
server admin |
sets the teamnames and models used for the teams in
teamplay mode |
| mp_teamplay 21 |
server |
server admin |
set the flag number (such as 21 listed here) to enable
teamplay with that flag number's corresponding actions |
| mp_timelimit 25 |
server |
server admin |
sets the time in minutes between map changes |
| mp_weaponstay 0 |
server |
server admin |
toggles whether weapons remain after a player picks
them up - * 1 is 'on', 0 is 'off' |
| name <playername> |
client |
player |
used to change a player's name |
| netbad |
|
|
simulates a bad network connection |
| netchokeloop 0 |
|
|
|
| netmax |
|
|
displays maximum packets and game packets |
| netusage 0 |
client |
player |
toggles a network usage graph - * 1 is 'on', 0 is
'off' |
| new |
client |
player |
begins a new singleplayer game |
| nextdl |
client |
player |
downloads next file |
| noclip 0 |
client |
player |
if turned on, players can walk through walls - * 1
is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 |
| nosound 0 |
client |
audio |
toggles sound - * 1 is 'on', 0 is 'off' |
| notarget 0 |
client |
player |
makes players ignore you - * 'sv_cheats' must be set
to 1 |
| notify |
|
|
|
| password <pass> |
server |
server admin |
sets private server password |
| path |
server |
server admin |
displays current search path |
| pausable 0 |
server |
server admin |
toggles whether or not clients can pause a server
game - * 1 is 'on', 0 is 'off' |
| pause |
client |
player |
pauses a game |
| ping |